Post by PaulV on Jun 28, 2015 22:41:52 GMT -5
I hope at some point (waaaay later) to have a "shipyard" app with which one could design ships and subs. Similarly a "skunkworks" for aircraft. Given that is a long way off (if at all) and in keeping with the "rheostat" concept, ships come in standard sizes from 10 to 400,000 tons.
"Stealthy" hulls can have a lower signature than the "standard" signature and different types of construction can affect the damage points
Weaponry
The weapons that a ship can carry s a function of how big it is. The game uses the convention of a "standard weapon size" that fits into a "standard launch cell". Launch cells can be generic, SAM only, ASCM only, Land attack cruise missile only, or ASW missile only. Any type of weapon that will fit can go into a generic cell. only the proper type can go into a specialized cell.
Missiles are sized by how many cells they take up. this can range from 1/8 (Hellfire) up to 8 (ICBM).
Defensive SAMs are grouped in "batteries" - this makes it easy to treat ship based and land based SAMs similarly.
The guns a ship can have installed is similarly limited and are classed by range: very short (37mm), short (57mm), medium (76mm) and long (100mm+).
Similarly the total number of countermeasures (CMs) is limited as indicated in the table.
Tradeoffs can be made, for example weapon cells can be traded to increase gun size or add additional guns (8 cells to increase a gun by 1 size. 8 cells may be traded for a very short range gun mount. Additional cells can be traded to increase the range (32 cells = 1 long range gun). THis includes a magazine with 16 "shots". A ship may have no more
We can come up with other trade-off costs as needs be.
Hull Category | Hull Size (LOS) | Hull Type | Displacement | Signature | Base Damage | Weapon Cells | Guns | SAM Batteries | CMs |
0 | Very Small | Fast Attack craft | 10 | 8 | 12 | 4 | 0 | 0 | 2 |
1 | Very Small | Patrol Boat | 300 | 7 | 45 | 8 | 1 x very short | 0 | 4 |
2 | Small | Corvette | 1500 | 6 | 75 | 16 | 1 x short | 1 | 8 |
3 | Small | Frigate | 3000 | 5 | 95 | 32 | 1 x medium | 2 | 12 |
4 | Medium | Destroyer | 6000 | 5 | 115 | 64 | 2 x medium | 3 | 16 |
5 | Medium | Large Destroyer | 9000 | 4 | 130 | 96 | 1 x large | 3 | 24 |
6 | Medium | Cruiser | 12,000 | 4 | 145 | 124 | 2 x large | 4 | 36 |
7 | Large | Hvy Cruiser, LPD, CVL, Bulk Cargo | 24,000 | 3 | 175 | 196 (CA) | 3 x large | 6 | 48 |
8 | Large | CV, LHD, RO-RO | 48,000 | 3 | 215 | ||||
9 | Very Large | CVA, PMAX | 65,000 | 2 | 235 | ||||
10 | Very Large | CVN, PPMAX | 100,000 | 2 | 267 | ||||
11 | Very Large | Super-tanker | 250,000 | 1 | 350 | ||||
12 | Structure (75m) | GOPLAT | 400,000 | 1 | 400 |
"Stealthy" hulls can have a lower signature than the "standard" signature and different types of construction can affect the damage points
Construction type | DP Adjustment |
Poor Commercial | 0.4 |
Tanker | 0.6 |
Std Commercial | 0.8 |
Poor Military | 0.9 |
Std Military | 1.0 |
Good Military | 1.1 |
Hardened (partial) | 1.25 |
Hardened (full) | 1.35 |
Armored (light) | 1.5 |
Armored (medium) | 1.67 |
Armored (heavy) | 2.0 |
Weaponry
The weapons that a ship can carry s a function of how big it is. The game uses the convention of a "standard weapon size" that fits into a "standard launch cell". Launch cells can be generic, SAM only, ASCM only, Land attack cruise missile only, or ASW missile only. Any type of weapon that will fit can go into a generic cell. only the proper type can go into a specialized cell.
Missiles are sized by how many cells they take up. this can range from 1/8 (Hellfire) up to 8 (ICBM).
Defensive SAMs are grouped in "batteries" - this makes it easy to treat ship based and land based SAMs similarly.
The guns a ship can have installed is similarly limited and are classed by range: very short (37mm), short (57mm), medium (76mm) and long (100mm+).
Similarly the total number of countermeasures (CMs) is limited as indicated in the table.
Tradeoffs can be made, for example weapon cells can be traded to increase gun size or add additional guns (8 cells to increase a gun by 1 size. 8 cells may be traded for a very short range gun mount. Additional cells can be traded to increase the range (32 cells = 1 long range gun). THis includes a magazine with 16 "shots". A ship may have no more
We can come up with other trade-off costs as needs be.