Post by mhill on Jun 22, 2015 9:23:56 GMT -5
Chris has suggested that we keep a master list of all bugs that we have found and all features that we would like to add at some point. I put a list in the main Battle School folder on Google Drive, but it's nice to be able to discuss things as we change them so I'll link it here as well. I have a category on there to describe what operating systems the bug occurred in, as well as what operating systems the bug has been tested in. This should be helpful when trying to track down bugs; it will be good to know what bugs, if any, are OS specific. Also, for the importance category, Paul had a ranking system he wanted to use, which is as follows:
critical = game breaking - the game can't be played until its fixed - typically "crash to desktop" of "game freeze" events.
high = game not working as intended - a particular feature of the game is broken. It "works" as in the game doesn't crash, but is not providing the desired result or effect.
medium = game produces anomalous behavior - visual artifacts, units not performing expected actions, inappropriate combat results or events in the game log. Likely to cause significant player frustration.
low = annoyance - can be the same sort of issue as "medium" but there is a straightforward work-around to the issue. They can also be uncommon occurrences when the "game acts up" where you think something odd is going on, but its hard to identify exactly what the problem is and what causes it. These are often the most difficult to diagnose as they don't seem to have a distinct cause, don't occur regularly, and likely affect one particular platform exclusively.
critical = game breaking - the game can't be played until its fixed - typically "crash to desktop" of "game freeze" events.
high = game not working as intended - a particular feature of the game is broken. It "works" as in the game doesn't crash, but is not providing the desired result or effect.
medium = game produces anomalous behavior - visual artifacts, units not performing expected actions, inappropriate combat results or events in the game log. Likely to cause significant player frustration.
low = annoyance - can be the same sort of issue as "medium" but there is a straightforward work-around to the issue. They can also be uncommon occurrences when the "game acts up" where you think something odd is going on, but its hard to identify exactly what the problem is and what causes it. These are often the most difficult to diagnose as they don't seem to have a distinct cause, don't occur regularly, and likely affect one particular platform exclusively.